BOCProject Wiki
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<div class="mainheading nomobile">Welcome to the BOCproject Wiki</div><div class="heading mobileonly">Welcome to the Official {{Gamename}} Wiki</div>
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An upcoming historical turn-based 4X strategy game developed by [[Code::arts]], The main features are [[realistic worlds]] on a global scale, [[hardcore tactical components]] and [[dynamic climate]], brought to life by our [[own engine technology]]. Our approach will take players through the ancient world, from the Ice Age (55.000 B.C) up until to era of the fall of the Western Roman Empire.
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An upcoming realistic historical turn-based 4X strategy game developed by [[Code::Arts]], The main features are realistic worlds on a global scale, hardcore tactical components and dynamic climate, brought to life by their own engine technology. The approach will take players through the ancient world, from the [[Ice Age]] (55.000 B.C) up until to era of the [[fall of the Western Roman Empire]].
   
 
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<div class="mainheading nomobile TTL_0V">[[Progresion system]] </div>
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<div class="mainheading nomobile TTL_0V">[[The World features]] </div>
 
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<div class="mainheading nomobile TTL_0V">[[Commerce]] and [[Trade Nodes]]</div>
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Revision as of 21:32, 15 June 2019


Welcome to the BOCproject Wiki
Welcome to the Official BOCProject Wiki

An upcoming realistic historical turn-based 4X strategy game developed by Code::Arts, The main features are realistic worlds on a global scale, hardcore tactical components and dynamic climate, brought to life by their own engine technology. The approach will take players through the ancient world, from the Ice Age (55.000 B.C) up until to era of the fall of the Western Roman Empire.