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==Trait trees== |
==Trait trees== |
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+ | in the pre-alpha exits more than 1200 diffents traits, The game mechanics are balanced to <br>that in each game the players can complete a maximum between of 2-10 entire paths depending about the game setp up configuration, (with a averange of 10 traits per each path). <br><br>This is an Example of '''pre-alpha''' trait tree for 'Administration path of [[Egyptians New Kingdom]] civilization. |
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[[File:EgypPath concept lo.png|frame|left|Egyptians New Kingdom Administration Path tree]] |
[[File:EgypPath concept lo.png|frame|left|Egyptians New Kingdom Administration Path tree]] |
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Revision as of 09:34, 15 June 2019
This article is a about early content and may be subject to recent changes. You can help BOCProject Wiki by expanding it. |
The Civ traits are part of the Historical progression system inBOCProject.
Mechanic
Along of the Historical progression line, you can unlock a civilization with their Trait trees, Inside in the sand-box progression system context, the player's civilization is the sum of total acquired traits,
The traits unlock distinctive: units, buildings, actions and bonuses from their historical civilization.
Paths
Each civilization have a diferent number of Paths, According their real hictorical charasteristics. For example the Egyptians New Kingdom have 4 Paths, Administration, Religion, Military and Architecture:
Others like the Early American Tribes have only two, or others like the Romans Eastern Empire have 5 differents paths,
In the pre-alpha in total exist more than 150 paths, with an average of 3 paths for each civilization.
Trait trees
in the pre-alpha exits more than 1200 diffents traits, The game mechanics are balanced to
that in each game the players can complete a maximum between of 2-10 entire paths depending about the game setp up configuration, (with a averange of 10 traits per each path).
This is an Example of pre-alpha trait tree for 'Administration path of Egyptians New Kingdom civilization.