mNo edit summary |
No edit summary Tag: Visual edit |
||
(16 intermediate revisions by 2 users not shown) | |||
Line 7: | Line 7: | ||
==Mechanic== |
==Mechanic== |
||
<div class="textParagraf_rx"> |
<div class="textParagraf_rx"> |
||
− | Along |
+ | Along with the Historical progression line, you can unlock a civilization with their Trait trees, Inside in the sand-box progression system context, the player's civilization is the sum of total acquired traits,<br>The traits bring: units, buildings, actions and passives to their historical civilization.<br><br> |
+ | |||
− | The traits unlock distinctive: units, buildings, actions and bonuses from their historical civilization. |
||
+ | Each trait has a specific requirement progression points, for example, one node of 'Administration' path usually requires political points. |
||
</div> |
</div> |
||
Line 14: | Line 15: | ||
==Paths== |
==Paths== |
||
<div class="textParagraf_rx"> |
<div class="textParagraf_rx"> |
||
− | Each civilization |
+ | Each civilization has a different number of Paths, According to their real historical characteristics.. For example the [[Egyptians New Kingdom]] have 4 Paths, Administration, Religion, Military and Architecture: |
− | [[File:PathsExsample.png|left|frame]] |
+ | [[File:PathsExsample.png|left|frame||The Egyptians New Kingdom Paths]] |
− | <br><br><br><br><br><br> |
+ | <br><br><br><br><br><br><br> |
− | Others like the [[Early American Tribes]] have only two, or others like the [[Romans Eastern Empire]] have 5 differents paths,<br>In |
+ | Others like the [[Early American Tribes]] have only two, or others like the [[Romans Eastern Empire]] have 5 differents paths,<br>In total exist more than '''150''' paths trees, with an average of 3 paths for each civilization. |
</div> |
</div> |
||
− | |||
− | |||
==Trait trees== |
==Trait trees== |
||
<div class="textParagraf_rx"> |
<div class="textParagraf_rx"> |
||
− | + | <br>This is a visual Example of '''pre-alpha''' trait tree for 'Administration path of [[Egyptians New Kingdom]] civilization. |
|
− | [[File:EgypPathtest.png| |
+ | [[File:EgypPathtest.png|frameless|left|Egyptians New Kingdom Administration Path tree]] |
</div> |
</div> |
||
Latest revision as of 13:40, 31 January 2021
This article is a about early content and may be subject to recent changes. You can help BOCProject Wiki by expanding it. |
The Civ traits are part of the Historical progression system inBOCProject.
Mechanic[ | ]
Along with the Historical progression line, you can unlock a civilization with their Trait trees, Inside in the sand-box progression system context, the player's civilization is the sum of total acquired traits,
The traits bring: units, buildings, actions and passives to their historical civilization.
Each trait has a specific requirement progression points, for example, one node of 'Administration' path usually requires political points.
Paths[ | ]
Each civilization has a different number of Paths, According to their real historical characteristics.. For example the Egyptians New Kingdom have 4 Paths, Administration, Religion, Military and Architecture:
Others like the Early American Tribes have only two, or others like the Romans Eastern Empire have 5 differents paths,
In total exist more than 150 paths trees, with an average of 3 paths for each civilization.
Trait trees[ | ]
This is a visual Example of pre-alpha trait tree for 'Administration path of Egyptians New Kingdom civilization.