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The Civ traits are part of the Historical progression system inBOCProject.
Mechanic
Along of the Historical progression line, you can unlock a civilization with their Trait trees, Inside in the sand-box progression system context your civilization will be the sum total of all acquired traits,
The traits unlock distinctive units, buildings, actions and passive bonuses from their historical civilization.
Paths
Each civilization have a diferent number of Paths, about their hictorical charasteristics. The Egyptians New Kingdom have 4 Paths by e.g, Administration, Religion, Military and Architecture:
Others like the Early American Tribes have only two, or others like the Romans Eastern Empire have 5 differents paths.
Trait trees
In the pre-alpha in total exist more than 150 traits trees, with an averange of 3 paths for each civilization. The game mechanics are balanced to
in each game you can complete a maximum between of 2-10 depending about the game sep up configuration. This is an Example of pre-alpha trait tree for 'Administration path of Egyptians New Kingdom civilization.